Nintendo limite les achats int\u00e9gr\u00e9s dans ses jeux mobiles pour \u00e9viter trop de d\u00e9penses aux joueurs<\/title>\n<meta name=\"description\" content=\"Nintendo force ses d\u00e9veloppeur \u00e0 limiter les micro*transactions dans ses jeux mobiles car la firme ne veut pas pousser les joeurs \u00e0 trop de d\u00e9penses.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.phonandroid.com\/nintendo-limite-achats-integres-jeux-mobiles-pour-eviter-trop-de-depenses-aux-joueurs.html\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Nintendo limite les achats int\u00e9gr\u00e9s dans ses jeux mobiles pour \u00e9viter trop de d\u00e9penses aux joueurs\" \/>\n<meta property=\"og:description\" content=\"Nintendo force ses d\u00e9veloppeur \u00e0 limiter les 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{"id":2221895,"date":"2019-03-08T10:49:17","date_gmt":"2019-03-08T09:49:17","guid":{"rendered":"https:\/\/www.phonandroid.com\/?p=2221895"},"modified":"2019-03-08T10:49:17","modified_gmt":"2019-03-08T09:49:17","slug":"nintendo-limite-achats-integres-jeux-mobiles-pour-eviter-trop-de-depenses-aux-joueurs","status":"publish","type":"post","link":"https:\/\/www.phonandroid.com\/nintendo-limite-achats-integres-jeux-mobiles-pour-eviter-trop-de-depenses-aux-joueurs.html","title":{"rendered":"Nintendo limite les achats int\u00e9gr\u00e9s dans ses jeux mobiles pour \u00e9viter trop de d\u00e9penses aux joueurs"},"content":{"rendered":"

Nintendo ne veut pas que les joueurs d\u00e9pensent trop d'argent dans les achats int\u00e9gr\u00e9s. La firme nippone demande \u00e0 ses d\u00e9veloppeurs de limiter les micro-transactions dans ses jeux mobiles. Une d\u00e9cision \u00e0 l'honneur de BiG N\u00a0sachant que l'industrie du jeu vid\u00e9o a plut\u00f4t tendance \u00e0 aller dans le sens contraire.<\/strong><\/p>\n

\"Nintendo<\/p>\n

Nintendo contraint ses studios partenaires \u00e0 limiter les achats-int\u00e9gr\u00e9s<\/a> dans ses jeux mobiles. Et visiblement cette strat\u00e9gie n'est pas du go\u00fbt des d\u00e9veloppeurs. CyberAgent, le studio qui a d\u00e9velopp\u00e9 le jeu Dragia Lost se plaint des limites impos\u00e9es par\u00a0l'entreprise\u00a0et affirme que \u00ab\u00a0Nintendo n\u2019est pas int\u00e9ress\u00e9 par le fait de gagner beaucoup d\u2019argent avec un seul de ses jeux mobiles \u00bb. <\/em><\/p>\n

Pourtant, Dragia Lost a g\u00e9n\u00e9r\u00e9 plus de 16 millions de dollars sur seulement 5 march\u00e9s au cours de ses premi\u00e8res semaines de disponibilit\u00e9. Cette performance serait loin du potentiel du jeu \u00e0 en croire le studio qui affirme que s\u2019il devait le g\u00e9rer directement, celui-ci aurait g\u00e9n\u00e9r\u00e9 beaucoup plus d\u2019argent.<\/p>\n