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Cr\u00e9dits : Nvidia<\/figcaption><\/figure>\n

Depuis quelque temps, les joueurs PC b\u00e9n\u00e9ficient de technologies dites d\u2019upscaling qui, gr\u00e2ce \u00e0 l\u2019IA, permettent d\u2019afficher des r\u00e9solutions plus hautes<\/strong> que celles permises par leurs cartes graphiques.\u00a0 Chez Nvidia, on a droit au DLSS, tandis que le FSR a r\u00e9cemment fait son arriv\u00e9e chez AMD. Ces derni\u00e8res sont extr\u00eamement puissantes et changent drastiquement la mani\u00e8re de profiter d\u2019un jeu, en atteignant par exemple la 8K sur des titres r\u00e9cents<\/a>.<\/p>\n

Alors, forc\u00e9ment, lorsque Nvidia annonce sa nouvelle technologie de downscaling, on peut rapidement se demander quelle mouche l\u2019a piqu\u00e9. Mais, \u00e0 y regarder de plus pr\u00e8s, cette derni\u00e8re n\u2019a rien d\u2019un canular. Baptis\u00e9e Deep Learning Dynamic Super Resolution (DLDSR)<\/strong>, elle fera ses premi\u00e8res armes le 14\u00a0janvier prochain. En attendant, le constructeur a expliqu\u00e9 le principe, finalement assez simple.<\/p>\n

Sur le m\u00eame sujet\u00a0: Nvidia \u2014 le DLSS est disponible pour tous les jeux PlayStation sur PC<\/a><\/strong><\/p>\n