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Red Dead Online commence d\u00e9j\u00e0 \u00e0 faire r\u00e2ler les joueurs sur le prix de ses microtransactions. Celles-ci sont jug\u00e9es bien trop ch\u00e8res et l'achat d'objets ou montures int\u00e9ressants requiert de longues heures de farm intensif. Les gamers ont peur qu'amasser la monnaie virtuelle soit trop dur et \u00eatre oblig\u00e9s de passer \u00e0 la caisse avec de l'argent bien r\u00e9el.\u00a0<\/strong><\/p>\n

\"les<\/p>\n

Red Dead Online n'est encore qu'en b\u00eata ouverte, n'est disponible \u00e0 tous les joueurs qu'\u00e0 partir de ce 30 novembre 2018 et ne propose encore qu'une minorit\u00e9 de fonctionnalit\u00e9s que les joueurs expriment d\u00e9j\u00e0 leur col\u00e8re sur un point particulier : les microtransactions, qui sont d\u00e9sormais habituelles dans ce genre de jeu en ligne. Rockstar amasse d'ailleurs encore des millions de dollars sur GTA V avec GTA Online.<\/p>\n