principe et applications pratiques<\/title>\n<meta name=\"description\" content=\"Le material design est l'un des nouveaux concepts au coeur des prochaines versions d'Android. En voici bri\u00e8vement le principe et un cas par l'exemple.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.phonandroid.com\/material-design-principe-applications-pratiques.html\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Le material design : principe et applications pratiques\" \/>\n<meta property=\"og:description\" content=\"Le material design est l'un des nouveaux concepts au coeur des prochaines versions d'Android. 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<\/div>\n

C'est un concept qui est revenu fr\u00e9quemment dans certaines actualit\u00e9s r\u00e9centes du petit monde d'Android. Un concept au nom s\u00e9duisant, mais dont la particularit\u00e9 est en soi assez difficile \u00e0 saisir. Alors que le Play Store de Google s'est converti<\/a> \u00e0 ce nouveau concept graphique avec sa derni\u00e8re mise en jour, et qu'il devrait \u00eatre au coeur de l'exp\u00e9rience Android L, on vous explique rapidement en quoi consiste le material design et quels sont ses apports pour l'utilisateur d'Android.<\/p>\n

Pr\u00e9sent\u00e9 au cours de la derni\u00e8re Google I\/O, le concept de Material Design est en soi un peu compliqu\u00e9 \u00e0 expliquer, donc commen\u00e7ons par \u00e9voquer ce \u00e0 quoi il est cens\u00e9 parer, en prenant l'exemple d'une application qui ne fonctionne pas sous Material Design.<\/p>\n

\"material<\/p>\n

C'est le cas notamment de l'application M\u00e9t\u00e9o d'iOS, une application que l'on peut qualifier de r\u00e9ussie au niveau du design mais dont l'interactivit\u00e9 n'est pas vraiment intuitive. Les zones que l'utilisateur peut activer tactilement ne sont pas explicites<\/strong> et il faut un peu de recherche avant de d\u00e9couvrir que la partie haute de l'\u00e9cran peut \u00eatre activ\u00e9e comme vous pouvez le voir sur l'image ci-dessus. Il est donc parfois difficile pour l'utilisateur de s'y retrouver sans t\u00e2tonner, et parfois sans activer une option ou un lien non d\u00e9sir\u00e9.<\/p>\n

\"fonctionnement<\/p>\n

Pire, certains mouvements suivant la logique de l'application ne font pas toujours imm\u00e9diatement sens<\/strong> quand on les active. Toujours dans la m\u00eame application, il est possible de r\u00e9duire une page en appuyant sur en bas \u00e0 droite de l'\u00e9cran. La page se r\u00e9duit en faisant une animation de glissement, ce qui laisse \u00e0 penser qu'elle peut \u00eatre r\u00e9agrandie en faisant glisser le doigt le long de l'\u00e9cran. Ce qui n'est pas le cas, puisqu'il faut \u00e0 nouveau appuyer sur une des lignes r\u00e9duites.<\/p>\n

\"explication<\/p>\n

Pour se figurer les probl\u00e8mes d'interactivit\u00e9 de l'application, il est possible de la recr\u00e9er sous forme papier. On s'aper\u00e7oit alors qu'il est n\u00e9cessaire, si l'on veut recr\u00e9er les interactions possibles, de couper une partie de l'\u00e9cran et de le d\u00e9placer<\/strong>. Ce mod\u00e8le papier montre de quelle fa\u00e7on l'interaction dans l'application devrait s'arranger pour que l'utilisateur s'y retrouve imm\u00e9diatement.<\/p>\n

Les conventions de ce genre de design ne sont donc pas des plus instinctives, et c'est sur ce point que le Material Design intervient. Gr\u00e2ce \u00e0 ce concept, les applications cr\u00e9\u00e9es sur ce mod\u00e8le ne laisseront plus passer des errances de design de la sorte en mat\u00e9rialisant le mouvement dans les applications<\/strong>. Concr\u00e8tement par exemple, si vous choisissez de d\u00e9placer une ligne, ses contours seront nettement visibles, et si vous la fa\u00eetes glisser, une ombre et des effets de perspective vous permettront de vous y retrouver facilement.<\/p>\n

\"material<\/p>\n

Le principe du Material Design est donc d'offrir \u00e0 l'utilisateur une exp\u00e9rience qui se rapproche au plus pr\u00e8s de celle qu'elle serait dans la vie de tous les jours. En cr\u00e9ant des designs instinctifs<\/strong>, il permet \u00e0 ceux qui n'ont pas toujours l'habitude de s'y retrouver sur un \u00e9cran tactile de ne plus \u00eatre perdus. Et aux autres d'\u00e9viter les manipulations involontaires parfois parasites dans une application.<\/p>\n

Via<\/p>\n","protected":false},"excerpt":{"rendered":"Le material design vient d’arriver sur le Google Play Store et devrait \u00eatre au coeur de l’exp\u00e9rience utilisateur d’Android L. Mais qu’est-ce que le material design et quel en est le principe. Ce tutoriel devrait permettre d’y voir plus clair \u00e0 l’aide d’un exemple.","protected":false},"author":54,"featured_media":154102,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-126186","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-actualite-android"],"acf":[],"yoast_head":"\nLe material design : principe et applications pratiques<\/title>\n<meta name=\"description\" content=\"Le material design est l'un des nouveaux concepts au coeur des prochaines versions d'Android. 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