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Cr\u00e9dits : Nintendo<\/figcaption><\/figure>\n

De simple accompagnement sonore, la musique de jeu vid\u00e9o<\/strong> est devenu un art \u00e0 part enti\u00e8re. \u00c0 mesure que les consoles devenaient plus performantes, le son qu'elles d\u00e9livraient s'am\u00e9liorait. Aujourd'hui, il n'est pas rare qu'un studio fasse appel \u00e0 un orchestre philharmonique<\/strong> pour enregistrer les musiques de son prochain titre. Et le public est au rendez-vous : de nombreux concerts centralis\u00e9s sur un jeu, une saga ou un compositeur sont organis\u00e9s \u00e0 travers le monde.<\/p>\n

Des noms comme Koji Kondo<\/strong> (Mario, The Legend of Zelda), Nobuo Uematsu<\/strong> (Final Fantasy, Nier : Automata) ou encore Junichi Masuda<\/strong> (Pok\u00e9mon) sont d\u00e9sormais connus. Pour \u00e9couter leurs morceaux, vous pouvez acheter un CD, chercher sur YouTube<\/strong> ou encore vous tourner vers Spotify<\/strong>, Deezer<\/strong>, Apple Music<\/strong> et autres plateformes de streaming audio.<\/p>\n

Sauf pour les jeux d'un d\u00e9veloppeur pr\u00e9cis, Nintendo<\/strong>. Comme \u00e0 son habitude, la firme nippone est tr\u00e8s protectrice avec ses licences et on ne trouve pas leur bande-son sur les sites sus-nomm\u00e9s. Ce ne sera d'ailleurs jamais le cas puisque qu'elle d\u00e9voile son propre service d'\u00e9coute musicale : Nintendo Music<\/strong>.<\/p>\n