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<\/div>\n

Alors que la version PlayStation 4 de Diablo III supportait le 1080p depuis le d\u00e9but de son d\u00e9veloppement, la version Xbox One devait se contenter du 900p pour des raisons de fluidit\u00e9 globale. Microsoft n'a pas appr\u00e9ci\u00e9 un tel traitement et aurait insist\u00e9 pour que Blizzard augmente la d\u00e9finition sur sa console.<\/p>\n

Le c\u00e9l\u00e8bre studio de d\u00e9veloppement s'est donc inclin\u00e9 et a d\u00e9j\u00e0 post\u00e9 une mise \u00e0 jour qui active le mode 1080p sur Xbox One<\/strong>. A peine le Blu-ray ins\u00e9r\u00e9 dans la console que le fameux update vous sera propos\u00e9. Une telle insistance nous fait sourire quand on sait que Phil Spencer, monsieur Xbox, d\u00e9clarait il y a peu que “le 1080p n'est pas une d\u00e9finition mythique”.<\/p>\n

\"Diablo<\/p>\n

C'est lors d'un entretien avec nos confr\u00e8res de Eurogamer que John Hight, le directeur de production de Diablo III : Ultimate Evil Edition, r\u00e9v\u00e8le la nature des discussions. L'homme explique ainsi que le studio en charge du portage avait bien du mal \u00e0 maintenir la fluidit\u00e9 n\u00e9cessaire au titre<\/strong> en toutes circonstances. Pour proposer la meilleure exp\u00e9rience possible, le choix avait \u00e9t\u00e9 fait de bloquer la d\u00e9finition de 900p (1600 x 900 pixels), ce qui n'a, semble-t-il, pas \u00e9t\u00e9 appr\u00e9ci\u00e9 par la firme de Redmond.<\/p>\n

Le gameplay de Diablo III est tr\u00e8s nerveux et pour rester dans les standards du hack'n'slash, il vaut mieux garder un nombre confortable de FPS. Blizzard avait d'ailleurs pr\u00e9sent\u00e9 une version en 900p de Diablo III au dernier E3<\/strong> de Los Angeles. Mais Microsoft ne l'aurait pas entendu de cette oreille, pr\u00e9textant que c'\u00e9tait inacceptable et qu'il fallait trouver un moyen de passer au full HD.<\/p>\n

\"Diablo<\/p>\n

Les relations entre les d\u00e9veloppeurs et les constructeurs ne sont pas toujours simples. Ici, Blizzard a donc pr\u00e9f\u00e9r\u00e9 suivre les recommandations de Microsoft<\/strong> en mettant \u00e0 la disposition des joueurs un patch 1080p sit\u00f4t le jeu disponible. Selon John Hight, les sc\u00e8nes charg\u00e9es risquent de subir des ralentissements surtout sensibles dans les parties \u00e0 quatre joueurs.<\/p>\n

Si, de l'aveu g\u00e9n\u00e9ral, la Xbox One est moins puissante que la PlayStation 4<\/a>, nous sommes \u00e0 nouveau t\u00e9moin du fait que le graphisme pr\u00e9vaut au d\u00e9triment du gameplay. Triste constat ! Mais nous serions heureux de savoir si vous avez remarqu\u00e9 des ralentissements notables en jouant \u00e0 Diablo III sur vos Xbox One ?<\/p>\n

Via<\/a><\/p>\n

 <\/p>\n","protected":false},"excerpt":{"rendered":"Alors que la version PlayStation 4 de Diablo III supportait le 1080p depuis le d\u00e9but de son d\u00e9veloppement, la version Xbox One devait se contenter du 900p pour des raisons de fluidit\u00e9. Microsoft n’a pas appr\u00e9ci\u00e9 un tel traitement et aurait insist\u00e9 pour que Blizzard augmente la d\u00e9finition sur sa console.","protected":false},"author":63,"featured_media":131373,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5463],"tags":[4103],"class_list":["post-131361","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-xbox","tag-xbox-one","hubs-diablo"],"acf":[],"yoast_head":"\nMicrosoft a insist\u00e9 pour que Diablo III soit en 1080p sur Xbox One !<\/title>\n<meta name=\"description\" content=\"La version Xbox One de Diablo III vient d'avoir un patch permettant de passer du 900p au 1080p. 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