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Voici le genre de bugs graphiques que l'on trouve dans la version consoles \/ Cr\u00e9dits : @MichaelDoesLife via Twitter<\/figcaption><\/figure>\n

CD Projekt Red a tenu une r\u00e9union d'urgence<\/strong> pour d\u00e9briefer les nombreux probl\u00e8mes<\/strong> qui ont contrari\u00e9 le lancement de Cyberpunk 2077<\/a>, conduisant le prix de l'action du studio \u00e0 chuter de 50%<\/a>. L'un des vice-pr\u00e9sidents de la firme, Michal Nowalowski, a \u00e9t\u00e9 au passage forc\u00e9 d'admettre que CD Projekt Red a trop concentr\u00e9 ses ressources sur les versions next-gen (qui ne sont pas encore vraiment disponibles, sur PS5 et Xbox Series X), PC et Stadia<\/strong>, au d\u00e9triment des versions PS4 et Xbox One de Cyberpunk 2077<\/a>.<\/p>\n

Le responsable a notamment dit :\u00a0“il s'agissait plus pour nous de s'int\u00e9resser, comme nous l'avions dit pr\u00e9c\u00e9demment, aux performances PC et next-gen plut\u00f4t que celles de la g\u00e9n\u00e9ration actuelle, et nous n'avons \u00e0 l'\u00e9vidence pas consacr\u00e9 suffisamment de temps \u00e0 cela<\/strong>. Je ne dirais pas que nous avons croul\u00e9 sous une pression interne ou externe de lancer le jeu \u00e0 cette date – si l'on omet une pression normale en amont de tout lancement. Ce n'\u00e9tait pas la cause de [ces probl\u00e8mes]”.<\/em><\/p>\n

A l'\u00e9vidence, il ne faut pas n\u00e9cessairement prendre le responsable au pied de la lettre lorsqu'il parle de pression<\/strong>. La sortie de Cyberpunk 2077 \u00e9tait attendue presque comme le messie depuis des ann\u00e9es, et CD Projekt Red avait d\u00e9j\u00e0 repouss\u00e9 la sortie du jeu \u00e0 plusieurs reprises<\/a>. Suscitant l'ire des fans. Pour ne rien arranger, il y avait la p\u00e9riode de No\u00ebl, quasiment impossible \u00e0 louper pour une sortie telle que Cyberpunk 2077<\/strong>. Il semblait compliqu\u00e9 de repousser encore une nouvelle fois la sortie.<\/p>\n

Lire \u00e9galement :\u00a0Cyberpunk 2077 – CD Projekt Red rembourse les joueurs d\u00e9\u00e7us sur PS4\/PS5\/Xbox, c\u2019est le fiasco<\/a><\/strong><\/p>\n

Marcin Iwi\u0144ski le PDG de CD Projekt Red ajoute que le d\u00e9veloppement des versions Xbox One X et PS4 a eu lieu jusqu'au dernier moment :\u00a0“h\u00e9las, cela a d\u00e9bouch\u00e9 sur une situation dans laquelle les journalistes ont eu le jeu juste un jour avant le lancement, ce qui \u00e9tait vraiment trop tard, et les media n'ont pas eu la chance de pouvoir correctement tester le jeu. Ce n'\u00e9tait pas voulu, nous \u00e9tions simplement en train de r\u00e9parer le jeu jusqu'au dernier moment”.<\/em><\/p>\n

Source : XDA<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"CD Projekt Red a tenu une r\u00e9union d’urgence dans laquelle l’un des responsable admet que le studio n’a pas consacr\u00e9 suffisamment de temps au d\u00e9veloppement de Cyberpunk 2077 sur consoles current gen (PS4 et Xbox One).\u00a0 CD Projekt Red a…","protected":false},"author":61,"featured_media":2342434,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5272],"tags":[],"class_list":["post-2342433","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-consoles-jeux-video","hubs-cyberpunk-2077"],"acf":[],"yoast_head":"\nCyberpunk 2077 : CDPR admet que les versions PS4 et Xbox n'\u00e9taient pas pr\u00eates<\/title>\n<meta name=\"description\" content=\"CD Projekt Red admet ne pas avoir consacr\u00e9 suffisamment de temps au d\u00e9veloppent du jeu sur PS4 et Xbox One.\" \/>\n<meta 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