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Cr\u00e9dits : Naughty Dog The Last Of Us Part II<\/em><\/figcaption><\/figure>\n

Selon les explications fournies dans le document, cette technologie permettra \u00e0 la Playstation 5 (et peut-\u00eatre la PS4) de conna\u00eetre la progression du joueur dans un jeu, selon sa sauvegarde, les items trouv\u00e9s pendant la partie, les troph\u00e9es collect\u00e9s, les personnages rencontr\u00e9s, ou encore les cin\u00e9matiques visionn\u00e9s. En connaissant tous ces \u00e9l\u00e9ments, la console pourra ensuite bloquer tout contenu \u00e9tant en lien avec des \u00e9l\u00e9ments du jeu qui n'ont pas \u00e9t\u00e9 encore vus par le joueur.<\/p>\n

En v\u00e9rit\u00e9, cette fonctionnalit\u00e9 reprend en quelque sorte le principe des troph\u00e9es cach\u00e9s sur Playstation 4 dont l'intitul\u00e9 reste cach\u00e9 tant que le joueur ne l'a pas d\u00e9bloqu\u00e9. Tout comme les troph\u00e9es cach\u00e9s, le joueur pourra choisir ou non de r\u00e9v\u00e9ler le contenu jug\u00e9 comme \u00e9tant un spoil pour la console. En outre, les joueurs ne pourraient pas partager sur les r\u00e9seaux sociaux des extraits de gameplay ou capture d'\u00e9crans qui contiennent des \u00e9l\u00e9ments cl\u00e9s du sc\u00e9nario.<\/p>\n